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Transforms position from world space to local space. The opposite of Transform.TransformPoint.
Note that the returned position is affected by scale. Use Transform.InverseTransformDirection if you are dealing with directions.
// Calculate the transform's position relative to the camera.
var cam = Camera.main.transform;
var cameraRelative = cam.InverseTransformPoint(transform.position);
if (cameraRelative.z > 0)
print ("The object is in front of the camera");
else
print ("The object is behind the camera");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Transform cam = Camera.main.transform;
public Vector3 cameraRelative = cam.InverseTransformPoint(transform.position);
void Example() {
if (cameraRelative.z > 0)
print("The object is in front of the camera");
else
print("The object is behind the camera");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public cam as Transform = Camera.main.transform
public cameraRelative as Vector3 = cam.InverseTransformPoint(transform.position)
def Example():
if cameraRelative.z > 0:
print('The object is in front of the camera')
else:
print('The object is behind the camera')
Transforms the position x, y, z from world space to local space. The opposite of Transform.TransformPoint.
Note that the returned position is affected by scale. Use Transform.InverseTransformDirection if you are dealing with directions.
// Calculate the world origin relative to this transform.
relativePoint = transform.InverseTransformPoint(0, 0, 0);
if (relativePoint.z > 0)
print ("The world origin is in front of this object");
else
print ("The world origin is behind of this object");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
relativePoint = transform.InverseTransformPoint(0, 0, 0);
if (relativePoint.z > 0)
print("The world origin is in front of this object");
else
print("The world origin is behind of this object");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
relativePoint = transform.InverseTransformPoint(0, 0, 0)
if relativePoint.z > 0:
print('The world origin is in front of this object')
else:
print('The world origin is behind of this object')