In the Unity editor on Windows.
See Also: Platform dependent Compilation.
if (Application.platform == RuntimePlatform.WindowsEditor) Debug.Log("Do something special here!");
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { if (Application.platform == RuntimePlatform.WindowsEditor) Debug.Log("Do something special here!"); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): if Application.platform == RuntimePlatform.WindowsEditor: Debug.Log('Do something special here!')