No Interpolation.
See Also: Rigidbody.interpolation variable.
rigidbody.interpolation = RigidbodyInterpolation.None;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { rigidbody.interpolation = RigidbodyInterpolation.None; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): rigidbody.interpolation = RigidbodyInterpolation.None