|
Returns a random float number between and min [inclusive] and max [inclusive] (Read Only).
// Instantiates prefab somewhere between -10.0 and 10.0 on the x-z plane
var prefab : GameObject;
function Start () {
var position: Vector3 = Vector3(Random.Range(-10.0, 10.0), 0, Random.Range(-10.0, 10.0));
Instantiate(prefab, position, Quaternion.identity);
}
Returns a random integer number between min [inclusive] and max [exclusive] (Read Only).
If max equals min, min will be returned. The returned value will never be max unless min equals max.
// Loads a random level from the level list
Application.LoadLevel(Random.Range(0, Application.levelCount));