The identity rotation (Read Only). This quaternion corresponds to "no rotation": the object
is perfectly aligned with the world or parent axes.
transform.rotation = Quaternion.identity;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { transform.rotation = Quaternion.identity; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): transform.rotation = Quaternion.identity