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Returns the value corresponding to key in the preference file if it exists.
If it doesn't exist, it will return defaultValue.
print (PlayerPrefs.GetString("Player Name"));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(PlayerPrefs.GetString("Player Name"));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print(PlayerPrefs.GetString('Player Name'))