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OnMouseUp is called when the user has released the mouse button.
Note that OnMouseUp is called even if the mouse is not over the same GUIElement or Collider as the has mouse has been pressed down on. For button-like behavior see: OnMouseUpAsButton.
// Register when mouse dragging has ended. OnMouseUp is called
// when the mouse button is released. See Also: OnMouseDown, OnMouseDrag.
function OnMouseUp () {
Debug.Log("Drag ended!");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseUp() {
Debug.Log("Drag ended!");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnMouseUp():
Debug.Log('Drag ended!')
OnMouseUp can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.