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Called on the client when a connection attempt fails for some reason.
The reason why it fails is passed in as a NetworkConnectionError enum.
function OnFailedToConnect(error : NetworkConnectionError) {
Debug.Log("Could not connect to server: "+ error);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnFailedToConnect(NetworkConnectionError error) {
Debug.Log("Could not connect to server: " + error);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnFailedToConnect(error as NetworkConnectionError):
Debug.Log(('Could not connect to server: ' + error))