The light is an area light. It affects only lightmaps and lightprobes.
See Also: Light.type, light component.
// Make the light an area lightlight.type = LightType.Area;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { light.type = LightType.Area; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): light.type = LightType.Area