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How this light casts shadows?
See Also: LightShadows, shadowStrength property, Renderer.castShadows, Renderer.receiveShadows.
// make the light cast hard shadows
light.shadows = LightShadows.Hard;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
light.shadows = LightShadows.Hard;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
light.shadows = LightShadows.Hard