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This is used to lights parts of the scene selectively.
If the GameObject's layerMask AND the light's cullingMask is zero then the object will not be lit by this light. See Layers for more information. See Also: Light component
// Only light objects in the first layer (Default layer)
light.cullingMask = 1 << 0;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
light.cullingMask = 1 << 0;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
light.cullingMask = (1 << 0)