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Option passed to a control to give it an absolute width.
Fixed width for a GUI Control.
// Draws a button with a fixed width
function OnGUI() {
GUILayout.Button("A Button with fixed width", GUILayout.Width(300));
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUILayout.Button("A Button with fixed width", GUILayout.Width(300));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUILayout.Button('A Button with fixed width', GUILayout.Width(300))