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Submit a vertex.
In OpenGL this matches glVertex3f(v.x,v.y,v.z); on other graphics APIs the same functionality is emulated.
This function can only be called between GL.Begin and GL.End functions.
// Draws a line from the bottom right
// to the top left of the Screen
// Using GL.Vertex
var mat : Material;
function OnPostRender() {
if (!mat) {
Debug.LogError("Please Assign a material on the inspector");
return;
}
GL.PushMatrix();
mat.SetPass(0);
GL.LoadOrtho();
GL.Begin(GL.LINES);
GL.Vertex(Vector3(1,0,0));
GL.Vertex(Vector3(0,1,0));
GL.End();
GL.PopMatrix();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Material mat;
void OnPostRender() {
if (!mat) {
Debug.LogError("Please Assign a material on the inspector");
return;
}
GL.PushMatrix();
mat.SetPass(0);
GL.LoadOrtho();
GL.Begin(GL.LINES);
GL.Vertex(new Vector3(1, 0, 0));
GL.Vertex(new Vector3(0, 1, 0));
GL.End();
GL.PopMatrix();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public mat as Material
def OnPostRender():
if not mat:
Debug.LogError('Please Assign a material on the inspector')
return
GL.PushMatrix()
mat.SetPass(0)
GL.LoadOrtho()
GL.Begin(GL.LINES)
GL.Vertex(Vector3(1, 0, 0))
GL.Vertex(Vector3(0, 1, 0))
GL.End()
GL.PopMatrix()