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Called whenever the scene hierarchy has changed.
This is transform.parent changed, gameObject.name, creating a new game object, etc.
Force Sync with MonoDevelop each time the hierarchy or the project view changes.
// Simple Editor Script that makes Unity Sync with MonoDevelop each time
// there is a change in the Hierarchy or the Project view.
class ForceSync extends EditorWindow {
@MenuItem("Example/ForceSync When project changes")
static function Init() {
var window : ForceSync = EditorWindow.GetWindowWithRect(ForceSync, Rect(0,0,100, 100));
window.Show();
}
function OnGUI() {
if(GUILayout.Button("Sync now!"))
EditorApplication.ExecuteMenuItem("Assets/Sync MonoDevelop Project");
}
function OnHierarchyChange() {
EditorApplication.ExecuteMenuItem("Assets/Sync MonoDevelop Project");
Debug.Log("Sync");
}
function OnProjectChange() {
EditorApplication.ExecuteMenuItem("Assets/Sync MonoDevelop Project");
Debug.Log("Sync");
}
}