The tag of this game object.
A tag can be used to identify a game object. Tags must be declared in the tag manager before using them.
// Prints the tag that this transform hasDebug.Log("Transform Tag is: " + tag);
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { Debug.Log("Transform Tag is: " + tag); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): Debug.Log(('Transform Tag is: ' + tag))