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The ParticleEmitter attached to this GameObject (null if there is none attached).
particleEmitter.emit = true;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
particleEmitter.emit = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
particleEmitter.emit = true