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CollisionFlags is a bitmask returned by CharacterController.Move.
It gives you a broad overview of where your character collided with any other objects.
function Update () {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.collisionFlags == CollisionFlags.None)
print("Free floating!");
if (controller.collisionFlags & CollisionFlags.Sides)
print("Touching sides!");
if (controller.collisionFlags == CollisionFlags.Sides)
print("Only touching sides, nothing else!");
if (controller.collisionFlags & CollisionFlags.Above)
print("Touching ceiling!");
if (controller.collisionFlags == CollisionFlags.Above)
print("Only touching ceiling, nothing else!");
if (controller.collisionFlags & CollisionFlags.Below)
print("Touching ground!");
if (controller.collisionFlags == CollisionFlags.Below)
print("Only touching ground, nothing else!");
}