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OnTriggerExit is called when the Collider other has stopped touching the trigger.
This message is sent to the trigger and the collider that touches the trigger. Note that trigger events are only sent if one of the colliders also has a rigidbody attached.
// Destroy everything that leaves the trigger
function OnTriggerExit (other : Collider) {
Destroy(other.gameObject);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnTriggerExit(Collider other) {
Destroy(other.gameObject);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnTriggerExit(other as Collider):
Destroy(other.gameObject)