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The material used by the collider.
If material is shared by colliders, it will duplicate the material and assign it to the collider.
// Makes the collider act like ice.
collider.material.dynamicFriction = 0;
collider.material.staticFriction = 0;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
collider.material.dynamicFriction = 0;
collider.material.staticFriction = 0;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
collider.material.dynamicFriction = 0
collider.material.staticFriction = 0