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Clear only the depth buffer.
This will leave colors from the previous frame or whatever was displayed before. See Also: Camera.clearFlags property, camera component.
// Clear only the depth buffer
camera.clearFlags = CameraClearFlags.Depth;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
camera.clearFlags = CameraClearFlags.Depth;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
camera.clearFlags = CameraClearFlags.Depth