Colors and Gradients in the Particle System (Shuriken)
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Unity Manual > Creating Gameplay > Particle Systems > Colors and Gradients in the Particle System (Shuriken)

Colors and Gradients in the Particle System (Shuriken)

For properties that deal with color, the Particle System makes use of the Color and Gradient Editor. It works in a similar way to the Curve Editor.

The color-based properties will have a pull down menu on the right hand side, where you can choose between:

Color: The color will be the same throughout time (see Color Picker)

Gradient: The gradient (RGBA) will vary throughout time, edited in the Gradient Editor

Random Between Two Colors: The color varies with time and is chosen at random between two values specified in the Color Picker

Random Between Two Gradients: The gradient (RGBA) varies with time and is chosen at random between two values specified Gradient Editor

Page last updated: 2012-01-13