Contrast Enhance
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Contrast Enhance

The Contrast Enhance image effect enhances the impression of contrast for a given camera. It uses the well-known unsharp mask process available in image processing applications.

When blurring is applied to an image, the colors of adjacent pixels are averaged to some extent, resulting in a reduction of sharp edge detail. However, areas of flat color remain relatively unchanged. The idea behind unsharp masking is that an image is compared with a blurred (or "unsharp") version of itself. The difference in brightness between each pixel in the original and the corresponding pixel in the blurred image is an indication of how much constrast the pixel has against its neighbours. The brightness of that pixel is then changed in proportion to the local contrast. A pixel which is darker after blurring must be brighter than its neighbours, so its brightness is further increased while if the pixel is darker after blurring then it will be darkened even more. The effect of this is to increase contrast selectively in areas of the image where the detail is most noticeable. The parameters of unsharp masking are the pixel radius over which colors are blurred, the degree to which brightness will be altered by the effect and a "threshold" of contrast below which no change of brightness will be made.

As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.


No Contrast Enhance

Contrast enhance enabled

Properties

IntensityThe intensity of contrast enhancement.
ThreshholdThe constrast threshold below which no enhancement is applied.
Blur SpreadThe radius over which contrast comparisons are made.

Hardware support

This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.

All image effects automatically disable themselves when they can not run on end-users graphics card.

Page last updated: 2011-09-22