TextureFormat.ARGB4444 Manual     Reference     Scripting  
Scripting > Enumerations > TextureFormat
TextureFormat.ARGB4444

TextureFormat.ARGB4444

Description

A 16 bits/pixel texture format. Texture stores color with an alpha channel.

See Also: Texture2D.Texture2D, texture assets.

JavaScript
function Start () {
// Create a new 16 bits per pixel texture with an alpha channel and assign it
// to the renderer's material
var texture = new Texture2D (128, 128, TextureFormat.ARGB4444, false);
renderer.material.mainTexture = texture;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB4444, false);
renderer.material.mainTexture = texture;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB4444, false)
renderer.material.mainTexture = texture