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A 16 bits/pixel texture format. Texture stores color with an alpha channel.
See Also: Texture2D.Texture2D, texture assets.
function Start () {
// Create a new 16 bits per pixel texture with an alpha channel and assign it
// to the renderer's material
var texture = new Texture2D (128, 128, TextureFormat.ARGB4444, false);
renderer.material.mainTexture = texture;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB4444, false);
renderer.material.mainTexture = texture;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB4444, false)
renderer.material.mainTexture = texture