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Load the achievements the logged in user has already achieved or reported progress on.
Social.LoadAchievements (achievements => {
if (achievements.Length > 0) {
Debug.Log ("Got " + achievements.Length + " achievement instances");
string myAchievements = "My achievements:\n";
foreach (IAchievement achievement in achievements)
{
myAchievements += "\t" +
achievement.id + " " +
achievement.percentCompleted + " " +
achievement.completed + " " +
achievement.lastReportedDate + "\n";
}
Debug.Log (myAchievements);
}
else
Debug.Log ("No achievements returned");
});
Javascript example:
function Start () {
Social.localUser.Authenticate (ProcessAuthentication);
}
function ProcessAuthentication (success: boolean) {
if (success) {
Debug.Log ("Authenticated, checking achievements");
Social.LoadAchievements( function(cache) {
Debug.Log ("Got " + cache.Length + " achievements");
});
}
else
Debug.Log ("Failed to authenticate");
}