|
Name | Description |
---|---|
rotation | Orientation of the handle. |
position | Center of the handle in 3D space. |
size | The size of the handle. Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
Make an unconstrained rotation handle.
The handle can rotate freely on all axes.
FreeRotate handle seen in the Scene View.
// Create a simple rotate handle (half scale) on the
// target object that lets you freely rotate
// the Object Without having to select the "Rotate" button
@CustomEditor (FreeRotate)
class FreeRotateHandleJS extends Editor {
function OnSceneGUI () {
target.rot = Handles.FreeRotateHandle(target.rot, target.transform.position, 0.5);
if (GUI.changed)
EditorUtility.SetDirty (target);
}
}
And the script attached to this Handle:
@script ExecuteInEditMode()
var rot : Quaternion = Quaternion.identity;
function Update () {
transform.rotation = rot;
}