GUI.VerticalSlider Manual     Reference     Scripting  
Scripting > Runtime Classes > GUI
GUI.VerticalSlider

static function VerticalSlider (position : Rect, value : float, topValue : float, bottomValue : float) : float

static function VerticalSlider (position : Rect, value : float, topValue : float, bottomValue : float, slider : GUIStyle, thumb : GUIStyle) : float

Parameters

NameDescription
position Rectangle on the screen to use for the slider.
value The value the slider shows. This determines the position of the draggable thumb.
topValue The value at the top end of the slider
bottomValue The value at the bottom end of the slider
slider The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
thumb The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.

Returns

float - The value that has been set by the user.

Description

A vertical slider the user can drag to change a value between a min and a max.

JavaScript
// Draws a vertical slider control that goes from  10 (top) to 0 (bottom)
var vSliderValue : float = 0.0;

function OnGUI () {
vSliderValue = GUI.VerticalSlider (Rect (25, 25, 100, 30), vSliderValue, 10.0, 0.0);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public float vSliderValue = 0.0F;
void OnGUI() {
vSliderValue = GUI.VerticalSlider(new Rect(25, 25, 100, 30), vSliderValue, 10.0F, 0.0F);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public vSliderValue as single = 0.0F

def OnGUI():
vSliderValue = GUI.VerticalSlider(Rect(25, 25, 100, 30), vSliderValue, 10.0F, 0.0F)