Divides color a by the float b. Each color component is scaled separately.
// white / 2 = grayvar grayColor : Color = Color.white / 2;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { public Color grayColor = Color.white / 2;}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): public grayColor as Color = (Color.white / 2)