Example: Accessing the Stage
Unity 3.5.2 added the ability to access the Stage from your C#/JS scripts:
ActionScript.Import("com.unity.UnityNative");
ActionScript.Statement("trace(UnityNative.stage);");
As an example, the following C# code will output the flashvars supplied to a SWF:
ActionScript.Import("flash.display.LoaderInfo");
ActionScript.Statement(
"var params:Object = LoaderInfo(UnityNative.stage.loaderInfo).parameters;" +
"var key:String;" +
"for (key in params) {" +
"trace(key + '=' + params[key]);" +
"}"
);
Note: The Flash export feature is currently available as a developer preview. This feature is still in development and thus the above information is subject to change.



