View Modes
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Unity Manual > Using the Scene View > View Modes

View Modes

The Scene View control bar lets you choose various options for viewing the scene and also control whether lighting and audio are enabled. These controls only affect the scene view during development and have no effect on the built game.


Draw Mode

The first drop-down menu selects which Draw Mode will be used to depict the scene.


Draw Mode drop-down

Render Mode

The next drop-down along selects which of four Render Modes will be used to render the scene.


Render Mode drop-down

Scene Lighting, Game Overlay, and Audition Mode

To the right of the dropdown menus are three buttons which control other aspects of the scene representation.

The first button determines whether the view will be lit using a default scheme or with the lights that have actually been added to the scene. The default scheme is used initially but this will change automatically when the first light is added. The second button controls whether skyboxes and GUI elements will be rendered in the scene view and also shows and hides the placement grid. The third button switches audio sources in the scene on and off.

Page last updated: 2011-11-10