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Sets the value of the preference identified by key.
PlayerPrefs.SetFloat("Player Score", 10.0);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
PlayerPrefs.SetFloat("Player Score", 10.0F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
PlayerPrefs.SetFloat('Player Score', 10.0F)