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Returns the first active loaded object of Type type.
Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.
See Also: Object.FindObjectsOfType
// Search for any object of Type GUITexture,
// if found print its name, else print a message
// that says that it was not found.
function Start() {
var s : GUITexture = FindObjectOfType(GUITexture);
if(s)
Debug.Log("GUITexture object found: " + s.name);
else
Debug.Log("No GUITexture object could be found");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
GUITexture s = FindObjectOfType(typeof(GUITexture));
if (s)
Debug.Log("GUITexture object found: " + s.name);
else
Debug.Log("No GUITexture object could be found");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
s as GUITexture = FindObjectOfType(GUITexture)
if s:
Debug.Log(('GUITexture object found: ' + s.name))
else:
Debug.Log('No GUITexture object could be found')