How this light casts shadows?
See Also: LightShadows, shadowStrength property, Renderer.castShadows, Renderer.receiveShadows.
// make the light cast hard shadowslight.shadows = LightShadows.Hard;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { light.shadows = LightShadows.Hard; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): light.shadows = LightShadows.Hard