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Returns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables)
// Calculates weighted sum of acceleration measurements which occurred during the last frame
// Might be handy if you want to get more precise measurements
function Update () {
var acceleration:Vector3 = Vector3.zero;
for (var accEvent : AccelerationEvent in Input.accelerationEvents) {
acceleration += accEvent.acceleration * accEvent.deltaTime;
}
print (acceleration);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
Vector3 acceleration = Vector3.zero;
foreach (AccelerationEvent accEvent in Input.accelerationEvents) {
acceleration += accEvent.acceleration * accEvent.deltaTime;
}
print(acceleration);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
acceleration as Vector3 = Vector3.zero
for accEvent as AccelerationEvent in Input.accelerationEvents:
acceleration += (accEvent.acceleration * accEvent.deltaTime)
print(acceleration)