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Makes a variable not show up in the inspector but be serialized.
// Make the variable p not show up in the inspector
// but be serialized.
@HideInInspector
var p = 5;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
[HideInInspector]
public int p = 5;
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
[HideInInspector]
public p as int = 5