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The controlID of the control that has keyboard focus.
// Click on the text field to see the id of the control.
private var str : String = "A String!";
function OnGUI() {
str = GUILayout.TextField(str,10);
Debug.Log("id: " + GUIUtility.keyboardControl);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private string str = "A String!";
void OnGUI() {
str = GUILayout.TextField(str, 10);
Debug.Log("id: " + GUIUtility.keyboardControl);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private str as string = 'A String!'
def OnGUI():
str = GUILayout.TextField(str, 10)
Debug.Log(('id: ' + GUIUtility.keyboardControl))