GUILayoutUtility.GetRect Manual     Reference     Scripting  
Scripting > Runtime Classes > GUILayoutUtility
GUILayoutUtility.GetRect

static function GetRect (content : GUIContent, style : GUIStyle) : Rect

static function GetRect (content : GUIContent, style : GUIStyle, params options : GUILayoutOption[]) : Rect

Parameters

NameDescription
content The content to make room for displaying
style The GUIStyle to layout for.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect - A rectangle that is large enough to contain content when rendered in style.

Description

Reserve layout space for a rectangle for displaying some contents with a specific style.

JavaScript
// Shows the button rect properties in a label when the mouse is over it
var buttonText : GUIContent = new GUIContent("some button");
var buttonStyle : GUIStyle = GUIStyle.none;

function OnGUI() {
var rt : Rect = GUILayoutUtility.GetRect(buttonText, buttonStyle);
if (rt.Contains(Event.current.mousePosition)) {
GUI.Label(Rect(0,20,200,70), "PosX: " + rt.x + "\nPosY: " + rt.y +
"\nWidth: " + rt.width + "\nHeight: " + rt.height);
}
GUI.Button(rt, buttonText, buttonStyle);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public GUIContent buttonText = new GUIContent("some button");
public GUIStyle buttonStyle = GUIStyle.none;
void OnGUI() {
Rect rt = GUILayoutUtility.GetRect(buttonText, buttonStyle);
if (rt.Contains(Event.current.mousePosition))
GUI.Label(new Rect(0, 20, 200, 70), "PosX: " + rt.x + "\nPosY: " + rt.y + "\nWidth: " + rt.width + "\nHeight: " + rt.height);

GUI.Button(rt, buttonText, buttonStyle);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public buttonText as GUIContent = GUIContent('some button')

public buttonStyle as GUIStyle = GUIStyle.none

def OnGUI():
rt as Rect = GUILayoutUtility.GetRect(buttonText, buttonStyle)
if rt.Contains(Event.current.mousePosition):
GUI.Label(Rect(0, 20, 200, 70), ((((((('PosX: ' + rt.x) + '\nPosY: ') + rt.y) + '\nWidth: ') + rt.width) + '\nHeight: ') + rt.height))
GUI.Button(rt, buttonText, buttonStyle)

static function GetRect (width : float, height : float) : Rect

static function GetRect (width : float, height : float, style : GUIStyle) : Rect

static function GetRect (width : float, height : float, params options : GUILayoutOption[]) : Rect

static function GetRect (width : float, height : float, style : GUIStyle, params options : GUILayoutOption[]) : Rect

Parameters

NameDescription
width The width of the area you want.
height The height of the area you want.
style An optional GUIStyle to layout for. If specified, the style's padding value will be added to your sizes & its margin value will be used for spacing.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect - The rectanlge to put your control in.

Description

Reserve layout space for a rectangle with a fixed content area.

static function GetRect (minWidth : float, maxWidth : float, minHeight : float, maxHeight : float) : Rect

static function GetRect (minWidth : float, maxWidth : float, minHeight : float, maxHeight : float, style : GUIStyle) : Rect

static function GetRect (minWidth : float, maxWidth : float, minHeight : float, maxHeight : float, params options : GUILayoutOption[]) : Rect

static function GetRect (minWidth : float, maxWidth : float, minHeight : float, maxHeight : float, style : GUIStyle, params options : GUILayoutOption[]) : Rect

Parameters

NameDescription
minWidth The minimum width of the area passed back.
maxWidth The maximum width of the area passed back.
minHeight The minimum width of the area passed back.
maxHeight The maximum width of the area passed back.
style An optional style. If specified, the style's padding value will be added to the sizes requested & the style's margin values will be used for spacing.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Rect - a rectangle with size between minWidth & maxWidth on both axes

Description

Reserve layout space for a flexible rect.

The rectangle's size will be between the min & max values.