Bilinear filtering - texture samples are averaged.
See Also: Texture.filterMode, texture assets.
renderer.material.mainTexture.filterMode = FilterMode.Bilinear;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { renderer.material.mainTexture.filterMode = FilterMode.Bilinear; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): renderer.material.mainTexture.filterMode = FilterMode.Bilinear