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The relative movement of the mouse compared to last event.
Used in EventType.MouseMove, EventType.MouseDrag, EventType.ScrollWheel events.
See Also: Event.mousePosition.
// Move the scroll wheel to determine
// the X & Y scrolling amount.
function OnGUI() {
var e : Event = Event.current;
if (e.isMouse) {
Debug.Log(e.delta);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
Event e = Event.current;
if (e.isMouse)
Debug.Log(e.delta);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
e as Event = Event.current
if e.isMouse:
Debug.Log(e.delta)