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The character typed.
Used in EventType.KeyDown event. Note that EventType.KeyUp events might not contain a character, only Event.keyCode.
See Also: Event.keyCode.
function OnGUI() {
var e : Event = Event.current;
if (e.isKey) {
Debug.Log("Detected character: " + e.character);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
Event e = Event.current;
if (e.isKey)
Debug.Log("Detected character: " + e.character);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
e as Event = Event.current
if e.isKey:
Debug.Log(('Detected character: ' + e.character))