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Compress a texture.
Use this function to explicitly compress a texture into specified format.
If you want to do texture compression in-game, use Texture2D.Compress function, which will use faster but lower quality DXT compression.
// Automatically Compress all imported textures to the project
// to RGB24
class MyTexturePostprocessor extends AssetPostprocessor {
function OnPostprocessTexture (t : Texture2D) {
EditorUtility.CompressTexture(t, TextureFormat.RGB24);
}
}