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Chorus feedback. Controls how much of the wet signal gets fed back into the chorus buffer. 0.0 to 1.0. Default = 0.0.
// Process only once the signal and dont introduce feedback to the filter.
@script RequireComponent(AudioSource)
@script RequireComponent(AudioChorusFilter)
function Start() {
GetComponent(AudioChorusFilter).feedback = 0;
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class example : MonoBehaviour {
void Start() {
GetComponent<AudioChorusFilter>().feedback = 0;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
[RequireComponent(AudioChorusFilter)]
class example(MonoBehaviour):
def Start():
GetComponent[of AudioChorusFilter]().feedback = 0