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Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.
// Dont use delay on the filter.
@script RequireComponent(AudioSource)
@script RequireComponent(AudioChorusFilter)
function Start() {
GetComponent(AudioChorusFilter).delay = 0.1;
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class example : MonoBehaviour {
void Start() {
GetComponent<AudioChorusFilter>().delay = 0.1F;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
[RequireComponent(AudioChorusFilter)]
class example(MonoBehaviour):
def Start():
GetComponent[of AudioChorusFilter]().delay = 0.1F