Advanced
- AssetDatabase
- Build Player Pipeline
- Rendering Paths
- Profiler (Pro only)
- Lightmapping Quickstart
- HDR (High Dynamic Range)
- Linear Lighting (Pro Only)
- Occlusion Culling (Pro only)
- Level of Detail (Pro Only)
- Camera Tricks
- Loading Resources at Runtime
- Modifying Source Assets Through Scripting
- Generating Mesh Geometry Procedurally
- Using Mono DLLs in a Unity Project
- Execution Order of Event Functions
- Optimizing Graphics Performance
- Reducing File Size
- Understanding Automatic Memory Management
- Platform Dependent Compilation
- Generic Functions
- Debugging
- Plugins (Pro/Mobile-Only Feature)
- Textual Scene File Format (Pro-only Feature)
- Streaming Assets
- Command line arguments
- Running Editor Script Code on Launch
- Shaders
- Graphics Emulation
- Network Emulation
- Security Sandbox of the Webplayer
- Overview of available .NET Class Libraries
- Visual Studio C# Integration
- Using External Version Control Systems with Unity
- Analytics
- Check For Updates
- Trouble Shooting