Vignetting
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Reference Manual > Components > Image Effect Scripts > Vignetting

Vignetting

The Vignetting image effect introduces darkening, blur and chromatic aberration (spectral color separation) at the edges and corners of the image. This is usually used to simulate a view through a camera lens but can also be used to create special effects.


Example of Vignetting. Notice how the screen corners get darker and more blurred and also show color separation.

As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.

Properties

IntensityThe degree of darkening applied to the screen edges and corners.
Chromatic AberrationThe degree of chromatic aberration. A value of 0.0 will disable chromatic aberration entirely.
BlurThe amount of blur that is added to the screen corners.
Blur SpreadThe blur width used when Blur is added.

Hardware support

This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. PC: NVIDIA cards since 2003 (GeForce FX), AMD cards since 2004 (Radeon 9500), Intel cards since 2005 (GMA 900); Mobile: OpenGL ES 2.0; Consoles: Xbox 360, PS3.

All image effects automatically disable themselves when they can not run on end-users graphics card.

Page last updated: 2011-09-19