Animation
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Reference Manual > Components > Animation Components > Animation

Animation


The Animation Inspector

Properties

AnimationThe default animation that will be played when Play Automatically is enabled.
AnimationsA list of animations that can be accessed from scripts.
Play AutomaticallyShould the animation be played automatically when starting the game?
Animate PhysicsShould the animation interact with physics.
Culling TypeDetermines when the animation will not be played.
Always AnimateAlways animate.
Based on RenderersCull based on the default animation pose.
Based on Clip BoundsCull based on clip bounds (calculated during import), if the clip bounds are out of view, the animation will not be played.
Based on User BoundsCull based on bounds defined by the user, if the user-defined bounds are out of view, the animation will not be played.

See the Animation View Guide for more information on how to create animations inside Unity. See the Animation Import page on how to import animated characters, or the Animation Scripting page on how to create animated behaviors for your game.

Page last updated: 2012-01-25