Version: Unity 6 Preview (6000.0)
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AtomicSafetyHandle.SetBumpSecondaryVersionOnScheduleWrite

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Declaration

public static void SetBumpSecondaryVersionOnScheduleWrite(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle, bool value);

Parameters

handle The AtomicSafetyHandle to check.
value Use true to bump the secondary version number on schedule.

Description

Sets whether to automatically bump the secondary version when scheduling a job that has write access to the AtomicSafetyHandle.

For example, NativeList sets this on its AtomicSafetyHandle, which cause any aliased NativeArrays (created using AsArray()) to be invalidated whenever a job is scheduled that uses this NativeList without the [ReadOnly] attribute.

For more information about container version numbers, refer to Copying NativeContainer structures.