Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

SpriteAtlasExtensions

class in UnityEditor.U2D

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Description

Method extensions for SpriteAtlas in Editor.

This method is only exposed to Editor scripts. It is not exposed during Play mode.

Static Methods

AddAdd an array of Assets to the packable objects list.
GetMasterAtlasGets the Master Sprite Atlas for the given Variant Sprite Atlas.
GetPackablesReturn all the current packed packable objects in the atlas.
GetPackingSettingsCurrent SpriteAtlasPackingSettings to use when packing this SpriteAtlas.
GetPlatformSettingsReturns the platform settings of the build target you specify.
GetTextureSettingsCurrent SpriteAtlasTextureSettings of the packed texture generated by this SpriteAtlas.
IsIncludeInBuildChecks whether this Sprite Atlas is marked to be included in the build.
RemoveRemove objects from the atlas's packable objects list.
SetIncludeInBuildDefine if this sprite atlas's packed texture is included in the build with the Sprite after packing is done.
SetIsVariantSets whether this Sprite Atlas is a variant or not.
SetMasterAtlasSet an atlas to be the master atlas.
SetPackingSettingsSet the SpriteAtlasPackingSettings to use when packing this SpriteAtlas
SetPlatformSettingsSet the platform specific settings.
SetTextureSettingsSet the SpriteAtlasTextureSettings for the packed texture generated by this SpriteAtlas.
SetVariantScaleSet the value used to downscale the master's texture.