Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Texture.graphicsTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Rendering.GraphicsTexture graphicsTexture;

Description

GraphicsTexture that represents the texture resource uploaded to the graphics device (Read Only).

This returns the current GraphicsTexture object corresponding to the Texture.

For RenderTextures, this returns the GraphicsTexture object that represents the color buffer. If the RenderTexture is depth-only and has a GraphicsFormat of None, this returns the GraphicsTexture object representing the depth buffer.

Note: When you use the Unity APIs to reinitialize the properties of a Texture object, or when a different mipmap level is streamed in, it changes the underlying GraphicsTexture object. Rather than caching the value, get Texture.graphicsTexture again to retrieve the new GraphicsTexture.