Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

SpeedTree9Importer

class in UnityEditor.SpeedTree.Importer

/

Inherits from:AssetImporters.ScriptedImporter

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Description

Represents the SpeedTree 9 asset importer, providing methods for processing and post-processing SpeedTree assets during import.

Constructors

SpeedTree9Importer Initializes a new instance of the SpeedTree9Importer with default values.

Delegates

OnAssetPostProcessCalled after a SpeedTree asset has been processed during import. Handles post-processing tasks specific to SpeedTree assets.
OnCustomEditorSettings The method to handle custom editor settings related to rendering pipelines. This method is designed for exposing custom properties per pipeline, such as the Diffuse Profile for High Definition Render Pipeline (HDRP).

Inherited Members

Properties

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantGet or set the AssetBundle variant.
assetPathThe path name of the asset for this importer. (Read Only)
importSettingsMissingThe value is true when no meta file is provided with the imported asset.
userDataGet or set any user data.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

AddRemapMap a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
GetExternalObjectMapGets a copy of the external object map used by the AssetImporter.
RemoveRemapRemoves an item from the map of external objects.
SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantSet the AssetBundle name and variant.
SupportsRemappedAssetTypeChecks if the AssetImporter supports remapping the given asset type.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.
OnImportAssetThis method must by overriden by the derived class and is called by the Asset pipeline to import files.
SupportsRemappedAssetTypeOverride this method if your ScriptedImporter supports remapping specific asset types.

Static Methods

GetAtPathRetrieves the asset importer for the asset at path.
GetImportLogRetrieves logs generated during the import of the asset at path.
DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

GatherDependenciesFromSourceFileA static callback that you can implement to set up artifact dependencies to other Assets, and optimize the order your assets are imported.
OnValidateThis function is called when the importer is loaded or a value is changed in the Inspector.
ResetReset to default values.