Version: Unity 6 Preview (6000.0)
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Shader.SetGlobalBuffer

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Declaration

public static void SetGlobalBuffer(string name, ComputeBuffer value);

Declaration

public static void SetGlobalBuffer(int nameID, ComputeBuffer value);

Declaration

public static void SetGlobalBuffer(string name, GraphicsBuffer value);

Declaration

public static void SetGlobalBuffer(int nameID, GraphicsBuffer value);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.
value The buffer to set.

Description

Sets a global buffer property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Additional resources: SetGlobalTexture, ComputeBuffer class, GraphicsBuffer class, ShaderLab documentation.